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1. Nightmare - is it still gimped for PvE? (was it ever?) - in Ships and Modules [original thread]
Originally by: Helen wow so your saying a raven fit for dps but using someone else to tank can do better than a Nightmare solo? Also what's the Raven's range with that setup? But how many players actually only have 1 account, (everyon...
- by Kera Va'Tauri - at 2008.04.17 15:30:00
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2. Nightmare - is it still gimped for PvE? (was it ever?) - in Ships and Modules [original thread]
Uhh, Normal Raven > nightmare, let along CNR or Golem... The nightmare, even faction fit, can't out DPS a normal Raven. Ex: Raven Fit: Lows: DCU II 4x BCU II Mids: 2x Faction Rat Hardeners on Main Dmg type 1x Faction Rat Hardener on Second...
- by Kera Va'Tauri - at 2008.04.16 20:29:00
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3. The Active Drake - in Ships and Modules [original thread]
Originally by: Liang Nuren I completely see your point - but I think that you're not really understanding that I'm trying to work within today's PVP environment. You and I both know that the PVP environment won't be changing any time so...
- by Kera Va'Tauri - at 2007.11.16 20:45:00
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4. The Active Drake - in Ships and Modules [original thread]
Liang, I think you're falling into a "must fit" PvP / 0.0 trap, and you may be looking into the wrong solution. The active Drake would be fine if it didn't "Have" to fit a MWD and a cap booster. The cap booster isn't necessarily required if the ...
- by Kera Va'Tauri - at 2007.11.16 20:25:00
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5. Paladin change on SiSi - in Ships and Modules [original thread]
Originally by: Ma Raia'l So it would look like: * 5% bonus to capacitor capacity per Amarr BS level * 5% bonus to large energy turret damage per Amarr BS level * 5% bonus to armor resistance per Marauder level * 7.5% bonus to large energ...
- by Kera Va'Tauri - at 2007.11.02 18:17:00
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6. Paladin change on SiSi - in Ships and Modules [original thread]
Originally by: Ma Raia'l MUCH BETTER, but the web and repair bonuses are still so.. non-Amarrian. I would expect the web bonus on the Minmatar ship, the rep amount on the Gallante. It's not just the Paladin though; it seems the devs went c...
- by Kera Va'Tauri - at 2007.11.02 18:15:00
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7. Nerf Cap boosters - in Ships and Modules [original thread]
Edited by: Kera Va''Tauri on 01/11/2007 18:27:33 Originally by: Liang Nuren 3. MWD's don't work in missions... 4. MWD's take a ton of cap. ^_^ Liang One of the key issues with PvP right here. MWD have become nealy manditory mods f...
- by Kera Va'Tauri - at 2007.11.01 18:26:00
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8. All learning to 5 - in Skill Discussions [original thread]
Here is yet another thing that everyone seems to be overlooking. Only one set of skills is actually benefitting you 24 hours / day. Thats the learning skills. At best, you can only benefit from every other skill you train 23 hours / day and thats...
- by Kera Va'Tauri - at 2007.10.25 18:43:00
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9. All learning to 5 - in Skill Discussions [original thread]
Originally by: Dretzle Omega Edited by: Dretzle Omega on 16/10/2007 19:12:51 You may be ahead of them in # of skillpoints, or be able to train new skills oh so much slightly faster, but they will be ahead of you in skillpoints that hav...
- by Kera Va'Tauri - at 2007.10.16 19:34:00
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10. All learning to 5 - in Skill Discussions [original thread]
Originally by: Dubious Drewski Training Advanced learning to 5 will only pay off after 3 years....it's not...hard to understand...... Very very simple, here. Or so it should have been! Geez! False! Training ALL the ADV learning skil...
- by Kera Va'Tauri - at 2007.10.16 18:30:00
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11. All learning to 5 - in Skill Discussions [original thread]
Can someone explain to me where they are getting this magical 3 years time frame from? Lets look at it this way: Depending on your base attributes, it payoff varies between 18 million skill points and about 23 million skill points in the attribut...
- by Kera Va'Tauri - at 2007.10.15 17:45:00
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12. All learning to 5 - in Skill Discussions [original thread]
Here is what I did and why. The first character I made was a Gallente: Gallente with Max Charisma. I scrapped him about 20 days after I made him when I realized my mistake. My second Character was also a Gallente: Gallente, but this time I evened...
- by Kera Va'Tauri - at 2007.10.11 17:15:00
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13. Eve Needs More Specialization. - in Skill Discussions [original thread]
Originally by: ElCoCo Can I say no thank you as well? I've opted not to train most specialization skills to lvl 5, in favor of training other races and other guns... I like variety and I think most ppl do. Ah Ha! My point exactly. Yo...
- by Kera Va'Tauri - at 2007.10.10 18:21:00
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14. Eve Needs More Specialization. - in Skill Discussions [original thread]
Originally by: Durethia Here's a bit of statistics. Any time someone says "I have maxed skills in xy or z ship.", call them a liar or misinformed, odds are you are absolutely correct. 20 million skill points isn't going to max you out in...
- by Kera Va'Tauri - at 2007.10.05 16:06:00
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15. Eve Needs More Specialization. - in Skill Discussions [original thread]
Originally by: Matiaj Edited by: Matiaj on 04/10/2007 01:31:24 They don't want to give the new players the feeling that "it's too late to begin Eve now". They don't want new players to get discouraged because whatever they do they can'...
- by Kera Va'Tauri - at 2007.10.04 15:47:00
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16. Eve Needs More Specialization. - in Skill Discussions [original thread]
Originally by: omiNATION when we get t3 ships, you'll get your t3 skills NOT what I'm looking for at all. If t3 mods require tier 3 skills, then everyone and their brother will train them regardless of the time it takes. Mastery skills...
- by Kera Va'Tauri - at 2007.10.03 23:09:00
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17. Eve Needs More Specialization. - in Skill Discussions [original thread]
Originally by: Saffron Reynoldes Ok.....now don't be mad but your idea is kinda funny. I mean, what your asking is for basically a third tier of, for example, Heavy missiles. So you'd have heavy missiles, heavy missile spec, and heavy mis...
- by Kera Va'Tauri - at 2007.10.03 21:59:00
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18. Passive tanking is still to overpowered - Here's why - in Ships and Modules [original thread]
Actually, it sounds about right. If a tank fits the same number of slots as an opposing gank ship, the tank ship should not be destroyed. Considering Eve is a game of concentrated fire, if tank slots weren't better than gank slots, there would nev...
- by Kera Va'Tauri - at 2007.10.03 18:43:00
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19. Eve Needs More Specialization. - in Skill Discussions [original thread]
I often times read about how Eve requires a very specialized skill path for your character to be effective. Well, with a mighty 25 million skill points, I've pretty much maxed out everything to do with flying a Drake. Oh, and I've maxed out my lea...
- by Kera Va'Tauri - at 2007.10.03 15:51:00
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20. Suggestion: Microwarp missiles? - in Ships and Modules [original thread]
How about just Nerfing MWDs? I often see posts that say "To PVP / To Fly in 0.0 a MWD is mandatory". IMO, any module that is mandatory and is on more than 90% of setups is probably too good and should be nerfed. Maybe reduce MWD thrust to 3/4 of...
- by Kera Va'Tauri - at 2007.09.28 20:05:00
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